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Vance roasts Walz over video game gaffe, needling former coach on football IQ

FOX News

Media figures and Democrats warned women will face dire consequences if former President Trump is re-elected. Ohio senator and Republican candidate for vice president JD Vance took aim at Minnesota Gov. Tim Walz's football IQ after the Democratic vice presidential nominee posted a confusing tweet during a livestream of himself playing Madden. "They parade Tim Walz around as some kind of football genius as a former football coach, and maybe I know more about football than Gov. Tim Walz does," Vance said during a rally in Saginaw, Michigan on Tuesday. The comments come after Walz teamed up with Rep. Alexandria Ocasio-Cortez, D-N.Y., to livestream a session of the two playing the Madden NFL video game against each other, an event that was reportedly an effort by the campaign to widen its appeal among young male voters. Democratic vice presidential candidate Tim Walz addresses the crowd at a "Native Americans for Harris-Walz" event at MGM Grand in Las Vegas, Sunday, Oct. 27, 2024.


Minimizing Live Experiments in Recommender Systems: User Simulation to Evaluate Preference Elicitation Policies

Hsu, Chih-Wei, Mladenov, Martin, Meshi, Ofer, Pine, James, Pham, Hubert, Li, Shane, Liang, Xujian, Polishko, Anton, Yang, Li, Scheetz, Ben, Boutilier, Craig

arXiv.org Artificial Intelligence

Evaluation of policies in recommender systems typically involves A/B testing using live experiments on real users to assess a new policy's impact on relevant metrics. This ``gold standard'' comes at a high cost, however, in terms of cycle time, user cost, and potential user retention. In developing policies for ``onboarding'' new users, these costs can be especially problematic, since on-boarding occurs only once. In this work, we describe a simulation methodology used to augment (and reduce) the use of live experiments. We illustrate its deployment for the evaluation of ``preference elicitation'' algorithms used to onboard new users of the YouTube Music platform. By developing counterfactually robust user behavior models, and a simulation service that couples such models with production infrastructure, we are able to test new algorithms in a way that reliably predicts their performance on key metrics when deployed live. We describe our domain, our simulation models and platform, results of experiments and deployment, and suggest future steps needed to further realistic simulation as a powerful complement to live experiments.


Videogames 'Fortnite,' 'Minecraft' Catapult Smiley Salamander to Global Fame

WSJ.com: WSJD - Technology

A global audience of a half-billion gamers have gotten to know the axolotl, which largely cluster in the canals around Mexico City and look like little dragons with a goofy smile. The videogame "Fortnite" trotted out axolotl characters in 2020, and "Minecraft" followed suit last summer. Roblox, a platform with millions of user-made games, has dozens of axolotl-centric ones, including "Axolotl Tycoon" and "Axolotl Paradise." Axolotls appear in "Adopt Me!," one of the most-played games on Roblox. All of the exposure has spawned axolotl memes, YouTube videos, coloring books and nonfungible tokens.


Concurrent Technologies Corporation awarded contract to research artificial intelligence

#artificialintelligence

Johnstown, PA – The National Geospatial-Intelligence Agency (NGA) has awarded Concurrent Technologies Corporation (CTC) a competitively bid prime $498,000 contract to research artificial intelligence (AI) automation capabilities under the agency's Boosting Innovative GEOINT (BIG) program. Under this contract, CTC will further advance the state of knowledge in virtual assistants by evolving from a singular user- centric orientation to a viewpoint of the user within an interdependent network of humans and cognitive machines. The goal is to enable task automation and management to be cloud-wide rather than confined within a traditional desktop or server architecture; and augment and scale human analysts' cognition and intelligence via a capability refined for intelligence community needs. CTC will provide NGA an AI Analyst Virtual Assistant (AVA) capability, incorporating smart technology to address significant challenges in multi-tasking and processing large quantities of rapidly changing information. The AVA will provide recommendations and predictions based on analysts' needs and tasking and by socializing analysts' activities to one another.


A Personalized System for Conversational Recommendations

Goker, M. H., Langley, P., Thompson, C. A.

arXiv.org Artificial Intelligence

Searching for and making decisions about information is becoming increasingly difficult as the amount of information and number of choices increases. Recommendation systems help users find items of interest of a particular type, such as movies or restaurants, but are still somewhat awkward to use. Our solution is to take advantage of the complementary strengths of personalized recommendation systems and dialogue systems, creating personalized aides. We present a system -- the Adaptive Place Advisor -- that treats item selection as an interactive, conversational process, with the program inquiring about item attributes and the user responding. Individual, long-term user preferences are unobtrusively obtained in the course of normal recommendation dialogues and used to direct future conversations with the same user. We present a novel user model that influences both item search and the questions asked during a conversation. We demonstrate the effectiveness of our system in significantly reducing the time and number of interactions required to find a satisfactory item, as compared to a control group of users interacting with a non-adaptive version of the system.


A Personalized System for Conversational Recommendations

Thompson, C. A., Goker, M. H., Langley, P.

Journal of Artificial Intelligence Research

Searching for and making decisions about information is becoming increasingly difficult as the amount of information and number of choices increases. Recommendation systems help users find items of interest of a particular type, such as movies or restaurants, but are still somewhat awkward to use. Our solution is to take advantage of the complementary strengths of personalized recommendation systems and dialogue systems, creating personalized aides. We present a system -- the Adaptive Place Advisor -- that treats item selection as an interactive, conversational process, with the program inquiring about item attributes and the user responding. Individual, long-term user preferences are unobtrusively obtained in the course of normal recommendation dialogues and used to direct future conversations with the same user. We present a novel user model that influences both item search and the questions asked during a conversation. We demonstrate the effectiveness of our system in significantly reducing the time and number of interactions required to find a satisfactory item, as compared to a control group of users interacting with a non-adaptive version of the system.